In a P2P network the data sent round the network gets sent from one peer to the following peer. Peer-to-Peer (P2P) is actually a misconception. In a broad sense dedicated servers only have one task, often to simply host a game, all players wanting to play connect to the dedicated server. Ping - The time it takes for any messages sent by a client to reach the host and make it back to the client.ĭedicated Server? Peer-to-Peer? What are they? Host - The system which distributes the data out to the clients. Your phone, PC or console is a client when connecting online. Think a chain where each link is connected by string, the string being the internet.Ĭlient - The system which is at the end of the chain. Peer - Is another system (Any Xbox, Any PlayStation, or even a PC) connected to the same network as you, this is over the internet (when talking about gaming). The best combination for both the understanding of this and removing boredom. I accept this is not the most exciting topic, but I am going to keep it brief and basic. What exactly they do, what they are good at, and draw backs for each. I'm going to talk about dedicated servers, and peer-to-peer connections. At Case 0: Add your license shown as below: case 0: ĭedicated Servers vs Peer-to-Peer ConnectionsĮvery wanted to know what exactly are the differences between Dedicated Servers and Peer-to-Peer connections? Read and find out.
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